AI Insights · Timothy · April 2022
Top 5 Third Person Games in Saudi Arabia Q1 2022
In Q1 2022, the top third-person games in Saudi Arabia showed varied performance in downloads, revenue, and active users, with notable trends across key metrics.
The first quarter of 2022 saw intriguing trends among the top third-person games in Saudi Arabia, with PUBG MOBILE, Free Fire: 7th Anniversary, Genshin Impact: Natlan Launch, ONE PIECE Bounty Rush, and Guns of Glory: Lost Island each exhibiting unique patterns in downloads, revenue, and active user engagement.
PUBG MOBILE from Tencent Mobile International Limited saw its weekly revenue fluctuate throughout the quarter, peaking at around $890K at the end of December and experiencing a low of approximately $630K in mid-March. Weekly downloads displayed a slight downward trend, starting at around 49K at the end of December and settling at around 46K by the end of March. Active users remained relatively stable, averaging around 1.3M weekly.
Free Fire: 7th Anniversary from Garena International I Private Limited maintained steady revenue, hovering around $150K weekly with minor fluctuations. Downloads experienced a spike towards the end of March, reaching about 54K, while active users showed a decline from approximately 1.9M at the start of the quarter to about 1.6M by the end.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had varied weekly revenue, peaking at around $151K in late January and dipping to approximately $41K in late March. Downloads remained relatively low, averaging around 10K weekly. Active users showed a slight decline, averaging around 150K throughout the quarter.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. demonstrated consistent revenue, peaking at about $66K at the end of January and stabilizing around $28K towards the end of March. Downloads were moderate, peaking at 27K in late February. Active users showed an upward trend, reaching approximately 92K in late February before settling around 76K by the end of March.
Guns of Glory: Lost Island by FunPlus International AG had relatively low revenue, peaking at around $16K at the end of December and fluctuating around $7K to $15K throughout the quarter. Downloads remained low, averaging around 1.5K weekly. Active users showed a slight decline, averaging around 8K weekly.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the third-person game market in Saudi Arabia. For more detailed insights and trends, visit Sensor Tower.